Eternal Midnight

Incident at Fainglow Monastery

After moving the villagers of Pakkin’s Folly to a series of nearby caves, the heroes set off to Fainglow Monastery on foot. Shortly after setting off, Willem confronted Jarek, accusing him of being a vampire. Jarek invited Williem to test him, and Willem promptly used Turn Undead on the stranger. Nothing happened, yet Willem remained suspicious.

The trek was difficult, and things became even more troublesome when a group of five Shifters emerged from the forest and blocked their path.

James quickly realized they were led by Garruhhgarr, chieftan of the Hugrugag tribe. Garrhhugarr accused them of being responsible for the darkness and told them to return to their village. The heroes negotiated with the shifters, and convinced them they were not to blame for the darkness and actively working to eliminate it. The shifters were so impressed by the heroes, that they revealed a hidden path to the monastery, cutting their travel time in half.

When they arrived at Fainglow, the found the grounds in ruin. The dormitories and outbuildings were wrecked, ruined and burning. Dead bodies of Paladins, Priests, and Clerics littered the area. Caiphon and Willem were distraught by the sight, but pressed on. They reached the main temple to find it was magically sealed. Nine stones and the inscription “Only the genesis of your faith will allow you to pass.” James realized the stones spelled “OF ELYSIUM” and the temple doors swung open.

Inside were more signs of slaughter. Jarek refused to enter, and then relented after a brief confrontation with Willem. As they moved through the empty halls, the men felt like they were being watched and followed. Their suspicions were confirmed once they entered the main hall and were attacked by creatures of the undead — A Deathlock Wight, Tomb Motes, and Skeletons. The battle was fierce and Willem briefly fell in combat.

After the battle, Caiphon recalled the room being bigger. After discovering another magic seal obscuring a hallway, the group encountered Endrin, the monastery’s librarian and apparent sole survivor of the massacre. He was praying inside a sacred circle of protection. He revealed to the group that when the attack started, he was hurried into the library and sealed inside to serve as protector and steward of the ancient volumes.

The heroes related their journey so far, and Endrin found them the Tome of the Vampyr, detailing how the creatures are created and defeated. He also revealed a large treasure trove, passing them off to the heroes.

They helped the librarian gather his things and returned to the caves outside of Pakkin’s Folly. The villagers were excited at the sight of Endrin, and many struggled to touch him, thinking his appearance was a sign from Pelor. After discussing it, the heroes decided their next move would be to check on Reeve Krayth Manoli and clear the undead out of the village while Endrin researched a ritual that would cancel the darkness, at least over Pakkin’s Folly.

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First Session
The main characters are brought together

As Caiphon and Argosius rode to Pakkin’s Folly from the monastery of Pelor, they spied something wrong. A column of darkness emanated from Jakkra Castle on the western horizon. When it hit the atmosphere, it began expanding at an alarming rate.

While their goal was to help Caiphon minister to the villagers and complete his training as a minister, they knew trouble when they saw it and they spurred their horses with some urgency towards Pakkin’s Folly.

In Pakkin’s Folly a street performer named Brel had attracted a small crowd in the town square. He was unemployed, so performing small feats of illusion was the only way to create an income. Brel had been doing this on a regular basis, away from the farmer’s market and away from heavier competition. Militia leader Gareth Bonward and his men had run Brel off a number of times in the past. This time Bonward had sent Regdar, one of the militia’s ranking offers, to send Brel back to the farmer’s market again. However before Ragdar could complete his task he, along with Brel and the handful of villagers in the square, saw the column of darkness rising from Jakkra Castle.

Regdar immediately took control of the situation. He ordered the citizens home, telling them to get their familes and head to the town hall or the temple. He raced back to the militia hall. Bonward told Regdar to take a small group of men, head through the village, warn the villagers of potential danger, and direct them to the two safe havens.

At the temple, citizens had already begun to panic. Willem Talhart, the temple’s highest ranking cleric of Pelor, calmed the populace and told the rest of the brothers and sisters to help maintain the peace and accomodate villagers who sought refuge.

On the outskirts of town, the halfing ranger James Crowleaf was returning from a successful hunt when he noticed the column of darkness. Sensing danger, he sent the party to their homes and families, and encouraged them to be vigilant while getting them to safety.

The darkness spread rapidly and within three hours, the sun was completely blocked. Darkness had crept across the land.

On the highroad, Caiphon noticed an eerie stillness. There were no birds singing. No wind was blowing. He and Argosius began to worry and pressed their horses on even harder.

In Pakkin’s Folly, Regdar encountered what he thought was a transient or a crone, hunched over under a long cloak. As he got closer to aid this supposed person in need, it reared up, revealing its true face. The vampire spawn attacked, pinning him to the ground. Strong hands bound his hands and feet. He strugged to no avail and a strong blow rendered him unconscious.

In the town hall, James heard a rapping on the large doors. An old man’s voice cried out, begging for aid and assistance. James readied his bow and called for the door to be opened. Vampire spawn rushed in. James let his arrow fly. The spawn easily dodged his bolt and lunged at him. Brel leapt up and uttered a spell, issuing forth a thunder wave. His target dove past the wave and was on him in second. Like Ragdar, they were all forced to the ground, bound, and knocked unconcious.

Outside the temple, a similar situation occurred. An elderly woman banged on the doors, pleading to be let in. She cried out in terror—monsters were after her, she said. Willem’s compassion caused him to throw open the doors.

The temple was overtaken in minutes.

As Caiphon and Argosius neared Pakkin’s Folly, they spied a caravan of what appeared to be refugees. A man in front flagged them down and begged assistance. Argosius dismounted from his horse and was beset upon immediately. Caiphon tried to react, but his horse wouldn’t respond and he was dragged to the ground violently. They were no match for the vampire spawn either.

Hours later, Willem awoke in a makeshift prison cell. Strong smells indicated it used to be a stable. He heard voices. As he shook his head to clear his thoughts, he noticed five men in the room with him. One of them was sharpening a very large double bladed axe. The men taunted him and he quickly realized he wasn’t alone. Holy brothers Caiphon and Argosius were also in cells.

The humans gave the holy men a choice: join or die. Always faithful, Argosius spoke first, saying he would never join the ranks of such hellish creatures. The men promptly dragged him from his cell and beheaded him in the center of the room, right before his brothers’ eyes. As they moved to Willem’s cell, the door was kicked open. A lithe and handsome man, covered in blood, entered bearing a warhammer. He struck down one man immediately. The human holding the keys dropped them in a mad scramble to protect his comrades. Quickly, the bloodied man struck down another guard and Willem grabbed the keys and liberated himself. He opened Caiphon’s cell and both men joined the fray.

When the battle had ended, the bloodied man introduced himself as Jarek Irenka. He told the men he had been fighting the vampires and could lead them to where “the assets” - the villagers of Pakkin’s Folly - were being held to be used as food.

Jarek led them to a nearby system of caves. After evading a false floor trap, the trio snuck up on the main cave where the villagers were being held. Their timing was fortunate. Brel caused a large flash of light to distract his captors: four humans and two gray wolves.

After the battle, the six heroes calmed the villagers and planned to get them to safety. Willem suggested they venture to the nearby Monastery of Pelor in search of holy items that might aid in their defense of the villagers.

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